Plenty of support spells and maneuvers to let me change the tide of battle.Both dueling AND archery fighting styles meaning I can still attack at close range if it gets bad.While my concentration is spoken for, after the first turn I can still do a blade flourish and maneuver per turn thanks to swift quiver being a bonus action attack.6 (if I did the math right) maneuvers per short rest.5 blade flourishes (only once per turn, but recharging on short rest).4 attacks a turn (really deadly with sharpshooter).The plan is to go a mix of 10 swords bard/10 battlemaster fighter currently, and pick up swift quiver and counterspell with my magical secrets. I'm going to be starting a home game soonish, where we all expect to player our characters to level 20 (starting at level 10 and rolling for stats) and I was hoping to get some advice on a build idea to make it just a tad better. Megathread D&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal Other r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Related Non-TTRPG Subreddits r/characterdrawing /r/Imaginaråharacters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.SFW posts should not receive NSFW comments. The rules are explained in more detail here. There's an issue with the sub that moderators cannot solve, this is a workaround for it. If you're trying to post from an app and can't, try from a browser. Message the moderators, it'll be unfiltered if it's on topic. If your account is less than 7 days old or has less than 20 karma, you may be autofiltered. Find help with your new idea, or share your memorable builds. Aid other tabletop gamers in creating interesting or devastating characters.
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